
Amy's team, for example, is designed for beginners, while Shadow's is aimed at more experienced players. Each also represents a different difficulty. Each team has its own campaign, called a story.
SONIC THE HEDGEHOG 1 HEROES SERIES
The teams include Team Sonic, which consists of series regulars Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna Team Dark, which includes Shadow the Hedgehog and Rouge the Bat from Sonic Adventure 2, and new character E-123 Omega (considered a spiritual successor to E-102 Gamma from Sonic Adventure) Team Rose, which has Amy Rose, Cream the Rabbit from Sonic Advance 2, and Big the Cat from Sonic Adventure and Team Chaotix, consisting of Espio the Chameleon, Charmy Bee, and Vector the Crocodile from Knuckles' Chaotix. The player navigates using one of the teams, who serve as the player characters.

Four groups of three characters from the franchise's history separately team up to put a stop to Eggman's plans. In it, series antagonist Doctor Eggman threatens to use a weapon to destroy the world and sends out legions of robots. The story is also simpler than those of the Sonic Adventure games. While the preceding Sonic Adventure games for the Dreamcast featured elements of action-adventure and exploration, Sonic Heroes focuses on linear platforming and action, similar to the Sonic the Hedgehog games for the Sega Genesis. Sonic, Tails, and Knuckles in the Grand Metropolis stage Despite mixed reviews, the game was commercially successful, with 3.41 million copies sold by 2007. Critics, however, derided the game for not addressing the problems of previous series games, such as poor camera, controls and voice acting. Reviewers also highlighted its graphic design and detailed environments and textures. They praised the game's focus on fast gameplay and noted its similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters. The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development.
SONIC THE HEDGEHOG 1 HEROES WINDOWS
The game was the first multi-platform Sonic game, produced for the GameCube, PlayStation 2, Xbox, and Windows platforms.

Sonic Heroes abandons the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) and instead returns to the linear style of Sega Genesis-era Sonic games. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Runs perfectly, no problem.Sonic Heroes is a 2003 3D platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.Ĭonstant 60FPS. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 PluginĬonsistent 60FPS. Dolphin Emulator Sonic Heroes rendering bug (R6798) When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.īlack areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off.

Working well at about 20-30FPS about half-speed. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The action replay codes provided below will make split-screen multiplayer levels play at 60FPS:

The following Gecko codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes clipping issues. Sonic Heroes HD Project 16:9 Aspect Ratio Fix
